Graphics
Internship at Liquavista
During my bachelor studies at the end of 2008, I did a three month internship at Liquavista in Eindhoven. The company started as a spin-off company from Philips to develop new display technology for the consumer market. Currently, Liquavista is
Internship at Liquavista
During my bachelor studies at the end of 2008, I did a three month internship at Liquavista in Eindhoven. The company started as a spin-off company from Philips to develop new display technology for the consumer market. Currently, Liquavista is
Free-hand drawing
Professional education in free-hand drawing during my bachelor studies has brought my work to a level that I consider it to be a valuable tool for myself as designer. Exercises in drawing-related courses at the Department of Industrial Design helped
Free-hand drawing
Professional education in free-hand drawing during my bachelor studies has brought my work to a level that I consider it to be a valuable tool for myself as designer. Exercises in drawing-related courses at the Department of Industrial Design helped
Linea et circulus
“Linea et circulus” (line and circle) is an illustration generated by a computer. Programming a computer in such a way that it makes art was an interesting assignment during my studies in 2008. The objective was to create an illustration
Linea et circulus
“Linea et circulus” (line and circle) is an illustration generated by a computer. Programming a computer in such a way that it makes art was an interesting assignment during my studies in 2008. The objective was to create an illustration
On track?
“On Track?” is a digital video I made, together with Imke Schouten, for an introductory course to digital filming in 2006. I had little experience with (DV-tape) filming and I was curious what techniques I could learn from this project.
On track?
“On Track?” is a digital video I made, together with Imke Schouten, for an introductory course to digital filming in 2006. I had little experience with (DV-tape) filming and I was curious what techniques I could learn from this project.
Level design
In 2000, I began to design my own game environments for my favourite multi-player first-person shooter Unreal Tournament and the real-world modification, Tactical Ops. With no experience on map design or even computer graphics I thought myself the skills to
Level design
In 2000, I began to design my own game environments for my favourite multi-player first-person shooter Unreal Tournament and the real-world modification, Tactical Ops. With no experience on map design or even computer graphics I thought myself the skills to
