Graphics

Internship at Liquavista

During my bachelor studies at the end of 2008, I did a three month internship at Liquavista in Eindhoven. The company started as a spin-off company from Philips to develop new display technology for the consumer market. Currently, Liquavista is

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Internship at Liquavista

During my bachelor studies at the end of 2008, I did a three month internship at Liquavista in Eindhoven. The company started as a spin-off company from Philips to develop new display technology for the consumer market. Currently, Liquavista is

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Free-hand drawing

Professional education in free-hand drawing during my bachelor studies has brought my work to a level that I consider it to be a valuable tool for myself as designer. Exercises in drawing-related courses at the Department of Industrial Design helped

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Free-hand drawing

Professional education in free-hand drawing during my bachelor studies has brought my work to a level that I consider it to be a valuable tool for myself as designer. Exercises in drawing-related courses at the Department of Industrial Design helped

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Linea et circulus

“Linea et circulus” (line and circle) is an illustration generated by a computer. Programming a computer in such a way that it makes art was an interesting assignment during my studies in 2008. The objective was to create an illustration

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Linea et circulus

“Linea et circulus” (line and circle) is an illustration generated by a computer. Programming a computer in such a way that it makes art was an interesting assignment during my studies in 2008. The objective was to create an illustration

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On track?

“On Track?” is a digital video I made, together with Imke Schouten, for an introductory course to digital filming in 2006. I had little experience with (DV-tape) filming and I was curious what techniques I could learn from this project.

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On track?

“On Track?” is a digital video I made, together with Imke Schouten, for an introductory course to digital filming in 2006. I had little experience with (DV-tape) filming and I was curious what techniques I could learn from this project.

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Level design

In 2000, I began to design my own game environments for my favourite multi-player first-person shooter Unreal Tournament and the real-world  modification, Tactical Ops. With no experience on map design or even computer graphics I thought myself the skills to

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Level design

In 2000, I began to design my own game environments for my favourite multi-player first-person shooter Unreal Tournament and the real-world  modification, Tactical Ops. With no experience on map design or even computer graphics I thought myself the skills to

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