Game design


During secondary school I began to make my own level designs for the online shooter Unreal Tournament and its modification Tactical Ops. I thought myself the skills to operate the UnrealEditor (2.0), bundled with the game. Computer technology gave me infinite possibilities to create and changed the way I look at buildings and structures in the real world.

I created 3D models, used 2D texture images, set up the lighting and tested the playability (or flow) of the maps. This gave me inspiration and skills to produce computer graphics beyond the confined space of the map editor, and up until today I still benefit from these when visualizing my ideas with computer software.

  • Unpublished free work